For example, if you have four twos in the center and stop drawing to take that 1,000 points, and you also have three Farkle Cards in your possession, you would add another 300 to your score. You add any Farkle Cards to your score when you "bank" a scoring combination. For example, you may leave the three fours in front of the player, then you can add another four to it if you draw more. If you leave a possible combination where it is (not moving it to the center of the playing area), you can try to build on it for bigger scoring potential. You may only take a combination from one hand at a time. You can NEVER move Cards from one player's hand to another's to make combinations. For example, if you move three fours to the center for a potential score of 400, and then you draw another four, you may not add it to the three fours to get 1,000 points. If you slide a combination to the center of the playing area for potential scoring, it cannot be added to or changed. At this point, the other players get one more turn to try to beat that player's score. Play moves to the left, continuing until one player reaches a score of 10,000 or more. If the deck is used up and the game is still going, the dealer may take the face-down Cards, shuffle them, and create a new deck to draw from. Once you score points, place those Cards face-down in a pile. Those always remain with the person who drew them, until they are scored and put face-down. Other players may never take your Farkle Cards. Farkle Cards count for points, but only when you score other points. When you draw a Farkle Card, set it to the side near you, face up. Any Cards in the center of the play area cannot be scored, and these Cards now become part of your face-up Cards in front of you. You cannot lose points accumulated from previous turns. Once scores are entered on the scoreboard, they are safe. You may stop drawing at any time and score any points you have moved to the center. Leave the combination where it is and try to build on it for bigger scoring potential. Once a combination is in the center of the playing area, it cannot be added to or changed. Slide that combination to the center of the playing area for potential scoring. If you create a scoring combination, you can choose to do one of two things: The goal is to create combinations that score (see above or the Score Summary Cards for reference).Ĭontinue drawing one Card at a time, placing it in front of yourself or another player (it can be a different person each time you draw). You may place the Card with the Card(s) in front of yourself, or the Card(s) in front of any other player. The player to the left of the dealer is the first to draw a Card from the deck. Place the deck face down in the center of the playing area.Ĭhoose one player to be the scorekeeper. All players can play off of all players' Cards. Note: The Cards in front of you are not just "yours". If you are dealt a Farkle Card, it's ok, just set it to the side. Keep the Card in front of you, away from the middle of the playing area. Shuffle the rest of the Cards and deal one Card to each player, face up. Set the Score Summary Cards out so everyone can see them as reference. Once you are on the scoreboard, no minimum score is required. To initially get on the scoreboard, you must make a total of 1,000 points in one turn. Be the first person to score 10,000 points or more.
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